-DA=Dark Archon-HT=High Templar-DT=Dark Templar-CC=Command Center-
     

                     
Starcraft Glitches
FOR STARCRAFT VERSION 1.10
  by Ðeathknight
           
BNET: USEAST- Deathknight2004
AIM: Deathknight13579
MSN/EMAIL: Deathknight2468@hotmail.com

 
His Private Guide here (gosu)

VERSION 1.7
PUBLIC VERSION (not the latest)

          (Best viewed with "Notepad" and "Word Wrap" *OFF*) Click here to download the word doc. file.



Feel free to add me. Feel free to take, not steal :]. And if you hate me or don't like me then uck you. If you'r reading this just to win your games, then uck you to hell, you should learn to play a simple strategy game... Also the names with a "(?)" next to them mean that I don't know if it could be a glitch, a trick, or just... there. If you know tell me.

MOST OF THESE GLITCHES AND TRICKS WERE TESTED BY MORE THAN ONE PERSON AND **DO** WORK.


INDEX

A.*INFO AND UPDATES*
  I.Info and Updates
   1.Info
   2.Version History
   3.Recent Updates

B.*GLITCHES(sorted by 'USEFULNESS')*
  I.Useless Glitches
   1.Burrowed drone extractor glitch
   2.ensnare on building
   3.Spawn Broodling on archon/DA
   4.Drone under ANY building(?)
   5.Drone under a geyser(?)
   6.Never unburrow
   7.Pause Glitch

  II.Useless Glitches, but Fun or with an Effect
   1.Spawn broodling on building
   2.Archon/DA Stasis field glitch
   3.Burrowable unit under ANY building(?)
   4.Make units come out and explode/die(?)
   5.Weird/cool looking units(?)
   6.Zergling Lagging(?)
   7.Pissed off drone
   8.Mine minerals without touching them
   9.Have a building lift with landing pads down
   10.Have a semi-landed/lifted building
   11.Lurker under a building(?)
   12.Crush a tank(?)
   13.Create a 'rock' doodad
   14.Have a semi-landed/lifted building<V²>
   15.Burrow Drones under water
   16.Burrow mass units EXACTLY on top of each other
   17.Build an scv without 'flashing lights' animation
   18.Tell a worker to 'hold position' or 'patroll'
   19.Easy exploration(?)

  III.Very Useful Glitches or Major ones
   1.Drone crash glitch
   2.Float A Drone
   3.Permanently Cloak Burrowing Zerg Units
   4.Build Cloaked Zerg Buildings
   5.Float A Templar(HT or DT)(And Control It)
   6.Crush An Interceptor
   7.Stop a turret
   8.Build any unit w/out addons
   9.Zerg Supply Past Limit
   10.Crush certain buildings/units
   11.Build a unit while the building is lifted
   12.Slide any Building that can have Addons
   13.Stack at most 2 buildings without hacking
   14.Have an addon without the 'main/base' building
   15.Terran 'drop' ship(crash)

  IV.Lobby Glitches
  1.The 'never-starting game'
  2.Downloading your own map

C.*GLITCHES(sorted by 'RACE')*
  I.Terran
   1.Crush an Interceptor
   2.Build any unit w/out addons
   3.Crush certain buildings/units
   4.Build a unit while the building is lifted
   5.Have a building lift with landing pads down
   6.Have a semi-landed/lifted building
   7.Slide any Building that can have Addons
   8.Stack at most 2 buildings without hacking
   9.Have an addon without the 'main/base' building
   10.Terran 'Drop' ship(crash)
   11.Crush a tank(?)
   12.Have a semi-landed/lifted building<V²>
   13.Build an scv without 'flashing lights' animation
 
  II.Protoss
   1.Float A Templar(HT or DT)(And Control It)
   2.Stop a turret
   3.Archon/DA Stasis field glitch
   4.Mine minerals without touching them
   5.Easy exploration(?)
 
  III.Zerg
   1.Burrowed drone extractor glitch
   2.Drone crash glitch
   3.Float A Drone
   4.Spawn broodling on building
   5.ensnare on building
   6.Spawn Broodling on archon/DA
   7.Drone under ANY building(?)
   8.Drone under a geyser(?)
   9.Never unburrow
   10.Burrowable unit under ANY building(?)
   11.Zerg Supply Past Limit
   12.Zergling Lagging
   13.Create a 'rock' doodad
 
  IV.Terran/Zerg
   1.Lurker under a building(?) 
 
  V.Protoss/Zerg
   1.Permanently Cloak Burrowing Zerg Units
   2.Build Cloaked Zerg Buildings
   3.Pissed off drone
   4.Burrow Drones under water
   5.Burrow mass units EXACTLY on top of each other
 
  VI.Terran/Protoss
   *currently none*
 
  VII.Multiple/All
   1.Pause Glitch
   2.Make units come out and explode/die(?)
   3.Weird/cool looking units(?)
   4.Tell a worker to 'hold position' or 'patroll'

  VIII.Lobby Glitches
  1.The 'never-starting game'
  2.Downloading your own map


D.*TRICKS*
  I.Tricks
   1.Hop over units
   2.hop over vaspine gas
   3.Hop over units/buildings
   4.Hop over units/buildings<v²>
   5.Dupe an Ultralisk
   6.Walk through units
   7.Walk through units<v²>
   8.Kill a lurker/Dark Templar
   9.More effective Spider Mines
   10.Enemy Advantage 1
   11.Enemy Advantage 2

E.*OTHER*
  I.Battle.net tricks
   1.Unban yourself from games and get less lag
   2.Un-Ipban yourself from Battle.net
   3.Un-mute cdkeys
 
  II.Cloakable game units/buildings without mods
   1.Already cloaked
   2.Cloakable with spell
   3.Can cloak others
   4.Cloakable with 'glitches'
   5.Cloakable with 'set doodad state'
  
  III.Crushable units/buildings
   1.Units
   2.Buildings


***There are currently 43 glitches, 11 tricks, 10 'other'***
 

*****THIS TEXT MAY BE UNFINISHED AND OUT OF ORDER IN SOME AREAS. PLEASE TRY TO CORRECT ME BY CONTACTING ME. IF YOU HAVE SOMETHING AGAINST ME BECAUSE OF THIS THEN UCK YOU!!! lol*****

__________________________________________
B.   **INFO AND UPDATES**
__________________________________________
I.*INFO AND UPDATES*
 
   1.*Info*- The info and how to contact me is all basically at the top ;).

   2.*Version History*- not much, but, here goes: NO VERSION: at first this was just a text of glitches I collected around the net.

NO VERSION2: again, more collection, making the text a bit neater, more glitches, I posted this at Staredit.net.

VERSION 0.8 PRIVATE: a small guide I made for friends, a LOT more glitches.
VERSION 1.0 PRIVATE: some more glitches, again, distributed to friends.
VERSION 1.0 PUBLIC: Not really released, but posted at Staredit.net. A few more glitches.

VERSION 1.5 PUBLIC: Again not 'fully' released but also posted at Staredit.net. Added more sections; Glitches sorted by 'race', Tricks, 'other', Cloakable game units, Crushable game units, lobby glitches. Also more glitches.

VERSION 1.7 PUBLIC: Added 'Info and Updates' section. More details about a few glitches. Hopefully the version that will be posted at the site I came up with called "Glitch Factor".

   3.*Recent Updates*- Added "Info and Updates" section.
                       More details about "Downloading your own map", and "Terran 'drop' ship(crash)".
                       Nothing much about this version, but feel free to submit glitches and it will be under your name.
                       Require more info about "The 'never-starting game'"

__________________________________________
B.   **GLITCHES(sorted by 'USEFULNESS')**
__________________________________________
I.*USELESS GLITCHES*

   1.*Burrowed drone extractor glitch*- (RQUIREMENTS: a drone) burrow a drone and press B or click on basic buildings. All the icons for the buildings will disappear except for the zerg extractor.


   2.*ensnare on building*- (REQUIREMENTS: a drone, a queen, ensnare ability) make the queen ensnare a drone, make the drone build and the building will be ensnared for a few seconds.


   3.*Spawn Broodling on archon/DA*- (REQUIREMENTS: a pair of high or dark templars(it can be enemy's or your's), a queen, spawn broodling ability) use spawn broodling on a any templar/DT just before it morphs, then when it's morphing it'll explode and only turn into 2 broodlings.


   4.*Drone under ANY building(?)*- (REQUIREMENTS: 2 drones<or 1 drone and any worker>, knowledge of 'Lurker under a building(?)') for some terran buildings do what you do in 'Lurker under a building(?)' but for other buildings, do 'float a drone' to where you wanna build your building. After you set the drone off to fly, build a building where you told it to go, and once it gets there keep pressing U for burrow and then u go under a building. This also works for minerals, and any other thing(except water<obviously>).


   5.*Drone under a geyser(?)*- (REQUIREMENTS: a drone) Build an extractor then when the drone goes over it keep pressing U for burrow and you'll be under it in no time.


   6.*Never unburrow*- (REQUIREMENTS: a drone) Do the 'drone crash glitch' but burrow sooner and you can never unburrow.


   7.*Pause Glitch*- (REQUIREMENTS: selection of units, pause button) Select some units, pause the game. You can right click on the minimap to tell the units where to go after the game is unpaused.


_________________________________________________
II.*USELESS GLITCHES, BUT FUN OR WITH AN EFFECT*
 

   1.*Spawn broodling on building*- (REQUIREMENTS: a Queen, spawn broodling ability, a vulnerable drone that's about to build) Make a queen, use spawn broodling on a drone that's about to build a building, when the queen shoots her shit, the drone should start to build and the building will explode/die like always and you will get 2 broodlings and whoever owned the building lost their money, drone, and if there's no units in the area, maybe some other shit.


   2.*Archon/DA Stasis field glitch*- (REQUIREMENTS: an arbiter, stasis field ability, a pair of high/dark templars) Just before an archon/DA is done morphing, use stasis field on it. When it wears off your archon will still have the graphic effect of stasis field. You could trick your enemy or just use it for cool looks. Hell, why not cast some spells(such as irradiate, and defencive matrix) on it and make it look all cool(and more powerfull of course).
 

   3.*Burrowable unit under ANY building(?)*- (REQUIREMENTS: a few burrowable units, burrow ability) Make a couple/few units and burrow them right on top of each other near the building u wanna burrow under. Make them unburrow and keep clicking over the structure or sumthing to make them move over it. Burrow the unit and voila!


   4.*Make units come out and explode/die(?)*- (REQUIREMENTS: a building that can create units) Just start building any unit, and at the LAST COUPLE MILISECONDS(timing must be good) cancil the unit. If done correctly the unit will be made and die on the spot without you basically even seeing it.


   5.*Weird/cool looking units(?)*- (REQUIREMENTS: a bunch of units that can cast spells<example: plague, lockdown, etc.>, a target) cast stuff like lockdown or plague BEFORE, or RIGHT WHEN the arbiter casts stasis and the unit in the cell will have the affect such as lockdown. You can create some weird things with different spells. Or just make your unit look weird.


   6.*Zergling Lagging*- (REQUIREMENTS: more than 100 zerglings, burrow ability) Get lots of zerglings(or any other unit that can burrow but zerglings are faster)(about 100 or so) and burrow them right on top of each other. Make sure you group them. Then press 1, U, 2, U, 3, U, 4, U and so on.


   7.*Pissed off drone*- (REQUIREMENTS: 2 drones, an arbiter, stasis field ability) Take a drone and tell it to build an extractor. Freeze the drone using stasis when he is over the geyser. Then take another drone and build the geyser. Once the frozen drone unfreezes he will be pissed off.


   8.*Mine minerals without touching them*- (REQUIREMENTS: an Arbiter, recall ability, a probe) Move an arbiter over water/space/invalid terrain make a probe go for the minerals(they can be anywhere on the map, even on an island) then use recall on the probe and he will then stop where he is and mine minerals out of nowhere. You will notice he took minerals from the mineral deposit you clicked on.


   9.*Have a building lift with landing pads down*- (REQUIREMENTS: knowledge of "Build any unit w/out addons", a liftable terran building) Do "Build any unit w/out addons", but cancel it, and the lift pads of the building will be down. You can also do this will upgrades.


   10.*Have a semi-landed/lifted building*- (REQUIREMENTS: a building that can build addons, knowledge of "Build any unit w/out addons") Do the first part of "Build any unit w/out addons", after, tell the building to land, and while it's landing, cancel the unit. Your building will be frozen half in the air, half on the ground. You can attack it with air units/attacks, but you can't build where it's at.


   11.*Lurker under a building(?)*- (REQUIREMENTS: a liftable building, a lurker) Do the same thing as "Crush a tank(?)" but burrow. The lurker will be protected from melee attacks and other units without detectors.


   12.*Crush a tank(?)*- (REQUIREMENTS: a liftable building, a seige tank, seige ability) Land beside an unseiged tank. While in the landing sequence, move your tank under the building and seige.


   13.*Create a 'rock' doodad*- (REQUIREMENTS: knowledge of the "Drone crash glitch", a drone, burrow ability) Successfully use the "Drone crash glitch" without looking at it. It will show a building being built but will stop at like 10% or so. Cancel the building, then you can look again. You will have created a 'rock' doodad and your drone will be unusable.


   14.*Have a semi-landed/lifted building<V²>*- (REQUIREMENTS: a building that can build addons, knowledge of "Build any unit w/out addons") Do the first part of "Build any unit w/out addons", but cancel the unit before the building is fully lifted.  Your building will be frozen half in the air, half on the ground. You can attack it with air units/attacks, the difference with version 2 is that you can build where it's at.


   15.*Burrow Drones under water*- (REQUIREMENTS: a drone, knowledge of "Float A Drone", an arbiter, recall ability OR stasis ability) Use "Float A Drone" over water, while it's on the water use stasis or recall on the drone(the arbiter must, too, be over water with recall), wait untill the effects wear off, burrow, and voila.


   16.*Burrow mass units EXACTLY on top of each other*- (REQUIREMENTS: units that can burrow, an arbiter, recall ability) Cast Recall on the units, wait a few milliseconds, burrow, the arbiter should be done recalling when the units are almost finished burrowing. The units should be fully burrowed on top of each other.


   17.*Build an scv without 'flashing lights' animation*- (REQUIREMENTS: to do "Slide any Building that can have Addons") Use the "Slide any Building that can have Addons" glitch but shift+right click a short range away. While it's sliding, build an scv. When the Command Center stops sliding, the animation for 'building an scv' will also stop. Once the scv is made, it won't come out where the command center is, it will come out where it first started being built.


   18.*Tell a worker to 'hold position' or 'patroll'*- (REQUIREMENTS: any kind of worker, any unit other than a worker) Select both the worker and the unit, then simply click on hold position or patroll and your worker(s) will do the commands.

 
  19.*Easy exploration(?)*- (REQUIREMENTS: a carrier, an arbiter, recall ability) METHOD 1: Take the arbiter, bring it somewhere else on the map(keep the carrier in your base) tell your carrier to attack something in your base, tell your arbiter to recall the interceptors and they'll go zooming accross the map towards the carrier. METHOD 2: Take the carrier and some other unit across the map somewhere(keeping the arbiter in your base), tell the carrier to attack the unit, tell the arbiter to recall the carrier(not interceptors) and they'll go zooming across the map.

________________________________________
  III.*VERY USEFUL GLITCHES OR MAJOR ONES*


   1.*Drone crash glitch*- (REQUIREMENTS: a drone, burrow ability) Build a building and at the last split second before the burrow icon disappears, burrow then the game will crash for all players in the game that are looking at it. If they didnt look at it, the game won't crash for them. If you click on any other unit, then the game will crash for you. If you wait too long, the game will also crash for you.


   2.*Float A Drone*- (REQUIREMENTS: a drone, at least 4 other units to surround it) To float a drone, corner a drone(surround it) with some other drones, or units. Tell the drone to build any building two times quickly (example: B,H,click,B,H,click) then right click in that same spot(must be done quickly). The drone will fly to it's destination. *NOTE*: the drone can only fly to that spot if it is connected somehow to the same terrain the drone is standing on(not by bridges or ramps either).


   3.*Permanently Cloak Burrowing Zerg Units*-(REQUIREMENTS: an arbiter, burrow ability, any unit that can burrow) For this glitch, you need an Arbiter and any burrowing Zerg units. Set the Arbiter on patrol over a short area back and forth over where the units are cloaked and away to a point where they uncloak. Now, burrow the units uncloaked. Wait until the Arbiter comes to the point where the units would just be cloaking and unburrow. These units should stay cloaked permanently, unless you bring them back near the Aribiter or if you burrow and unburrow them again. (SEE E.II.4.CLOAKABLE WITH 'GLITCHES')

 
  4.*Build Cloaked Zerg Buildings*- (REQUIREMENTS: Knowledge of "Permanently Cloak Burrowing Zerg Units", an Arbiter, Burrow Ability, a drone) For this, you must first use the "Permanently Cloak Burrowing Zerg Units" glitch on a drone. Then, simply use the drone to build a building. This works for all buildings EXCEPT: Hatcheries, Creep Colonies, and Extractors. (SEE E.II.4.CLOAKABLE WITH 'GLITCHES')


   5.*Float A Templar(HT or DT)(And Control It)*- (REQUIREMENTS: a pair of high templars, or dark templars) You take two templars (High or Dark) and make sure they have enough space between each other. Tell them to merge into an Archon. While they're on their way, hold shift and right click anywhere on the map. Then, right before the templars start the merge, right click somewhere near them or press S(for stop). The templars will then float to the place where you right clicked while holding shift. (If you want to be able to control it, instead of shift and right clicking on the map do it on a flying unit. The templars might stop or sumthign but if you move the flying unit over the 'same' terrain the templars are on, they'll follow it untill a certain point and go back to the land so you have to keep some distance between the templars and the air unit)
                                                *NOTE*: a simple way to float templars is to put the really close together, basically touching, and to press 'R', SHIFT+RIGHT CLICK, and 'S', really fast. This is a good way to 'mass' flying templars and flying dark templars.


   6.*Crush an Interceptor*- (REQUIREMENTS: a liftable building, some interceptors to crush) To crush interceptors, just keep landing and lifting a building that can fly where it's flying. For example, if you have an Engineering Bay being attacked by Interceptors, all you have to do is lift off and land back down and if one of them are over it they will explode. (SEE E.III.Crushable Units/Buildings)
 

  7.*Stop a turret*- (REQUIREMENTS: an observer, an enemy Missile Turret) Take an observer and bring it right above(on top of/over) a turret. It will stop spinning and stay stuck. It will only reactivate if any other flying units(except overlords, queens, shuttles, dropships, scieience vessels, and other observers) are nearby. It will deactivate again when it wants to attack the observer.


  8.*Build any unit w/out addons*- (REQUIREMENTS: a building that can build an addon) First you need the addon. Select your building and press L and the hotkey of your unit(must be done fast) and then you will see your unit about to be made but the bar won't move untill you land it again. So you can make a seige tank or goliath without the addon.


  9.*Zerg Supply Past Limit*- (REQUIREMENTS: a Hatchery, a Drone) You can easily get over 200 units! or use it at the beginning at the game to get an extra drone or so. When you build a building with a drone, your supply will decrease by 1 and you can build another drone, cancel the building and you get +1 drone over the supply limit. Use 3 drones to build 3 buildings and you build more drones then cancil the buildings and then you get +3 over the supply limit and so on.


  10.*Crush certain buildings/units*- (REQUIREMENTS: a ums map<with lights on/off> or a stack hack, a liftable building) Lift your building, turn lights off, and crush away!! (SEE E.III.Crushable Units/Buildings)

  
  11.*Build a unit while the building is lifted*-(REQUIREMENTS: Any Terran building that can lift and build units, knowledge of "Build any unit w/out addons") Do "Build any unit w/out addons" but when the building starts landing use shift+right click anywhere, the building will land and lift and the unit will still be building.


   12.*Slide any Building that can have Addons*- (REQUIREMENTS: A building that can create an addon, the minimum requirements for that addon) You must have the minimum ammount of minerals for the addon of that building, and any ammount of gas. Tell your building to lift, Then tell it to build the addon. Before it lands, hold Shift and right click anywhere(Shift+Right click). Then exactly before it lands, before it starts to build, and when the lift pads are coming down, make another unit from some other building. The building that was going to build the addon should slide to the location you shift+right clicked, and should have the 'Not Enough Minerals' message on your screen. This is similar to the OLD float a drone glitch.
                                                           *NOTE*, you will not be able to build where the building landed before it slid, but you can build on top of the building's current location. This has currently only been testing with the Command Center. You can slide anywhere except the building will sort of 'stop' or 'crash' when it hits any other units.


  13.*Stack at most 2 buildings without hacking*- (REQUIREMENTS: The knowledge of "Slide any building that can have addons", a terran building that can build addons) Use the glitch "Slide any building that can have addons" but shift+right click in an open space. Build a building on top of the slided building's current location. Lift the slided building, and voila, you can build on that space again, making it so you can stack up to 2 buildings.


   14.*Have an addon without the 'main/base' building*- (REQUIREMENTS: The knowledge of "Slide any building that can have addons") If you read "Stack at most 2 buildings without hacking", then good for you. I'm going to repeat ALMOST everything. Use the glitch "Slide any building that can have addons" but shift+right click in an open space. Then take another building that can build an addon, and build the addon completely on top of where the slided building's current location is. Lift the slided building, build the addon right overtop of the first one(you'll notice you can stack), and voila, lift and you have an addon with no base building.


   15.*Terran 'Drop' ship(crash)*- (REQUIREMENTS: a dropship, an scv, a terran mechanical unit) Attack the mechanical unit so it's low on health, tell it to enter the dropship, right before it enters(a split second before), tell the scv to repair the damaged unit. The unit will enter the dropship and the scv will look as if it's repairing the dropship, but it's really repairing the damaged unit 'inside' the dropship. When you click the unit icon nothing will happen, it won't even unload, I mean 'nothing'. But when you click 'Unload All' and give it a destination, everyone in that game will crash, even if they're not looking at it, and even if they havn't explored that area.

_____________________
IV.*LOBBY GLITCHES*


   1.*The 'never-starting game'*-(UNVERIFIED) (REQUIREMENTS: none) Simply 'DROP' out of the game after the countdown goes but before the mission briefings start and the game will never start for other players even if they click 'start'


  2.*Downloading your own map*-(REQUIREMENTS: a map over 100MB) Create a map and throw somethign really large in the MPQ, even though you have the map, it will show a "stuck" download of your own map for you and will show up for everyone (mine was a tad bit over 100MB and was stuck at 19%). The thing is, this wasn't experimented with much and has no need for exparimentation since it's not that important. But I do know, every time I loaded that map, it did the same thing. It was not hexed or changed in any way, other than the large file in the MPQ...


____________________________________
C.   **GLITCHES(sorted by 'RACE')**
____________________________________
I.*TERRAN*


   1.*Crush an Interceptor*- (REQUIREMENTS: a liftable building, some interceptors to crush) To crush interceptors, just keep landing and lifting a building that can fly where it's flying. For example, if you have an Engineering Bay being attacked by Interceptors, all you have to do is lift off and land back down and if one of them are over it they will explode. (SEE E.III.Crushable Units/Buildings)

 
  2.*Build any unit w/out addons*- (REQUIREMENTS: a building that can build an addon) First you need the addon. Select your building and press L and the hotkey of your unit(must be done fast) and then you will see your unit about to be made but the bar won't move untill you land it again. So you can make a seige tank or goliath without the addon.


   3.*Crush certain buildings/units*- (REQUIREMENTS: a ums map<with lights on/off> or a stack hack, a liftable building) Lift your building, turn lights off, and crush away!! (SEE D.III.Crushable Units/Buildings)


   4.*Build a unit while the building is lifted*-(REQUIREMENTS: Any Terran building that can lift and build units, knowledge of "Build any unit w/out addons") Do "Build any unit w/out addons" but when the building starts landing use shift+right click anywhere, the building will land and lift and the unit will still be building.


   5.*Have a building lift with landing pads down*- (REQUIREMENTS: knowledge of "Build any unit w/out addons", a liftable terran building) Do "Build any unit w/out addons", but cancel it, and the lift pads of the building will be down. You can also do this will upgrades.


  6.*Have a semi-landed/lifted building*- (REQUIREMENTS: a building that can build addons, knowledge of "Build any unit w/out addons") Do the first part of "Build any unit w/out addons", after, tell the building to land, and while it's landing, cancel the unit. Your building will be frozen half in the air, half on the ground. You can attack it with air units/attacks, but you can't build where it's at.


   7.*Slide any Building that can have Addons*- (REQUIREMENTS: A building that can create an addon, the minimum requirements for that addon) You must have the minimum ammount of minerals for the addon of that building, and any ammount of gas. Tell your building to lift, Then tell it to build the addon. Before it lands, hold Shift and right click anywhere(Shift+Right click). Then exactly before it lands, before it starts to build, and when the lift pads are coming down, make another unit from some other building. The building that was going to build the addon should slide to the location you shift+right clicked, and should have the 'Not Enough Minerals' message on your screen. This is similar to the OLD float a drone glitch.
                                                           *NOTE*, you will not be able to build where the building landed before it slid, but you can build on top of the building's current location. This has currently only been testing with the Command Center. You can slide anywhere except the building will sort of 'stop' or 'crash' when it hits any other units.
 

   8.*Stack at most 2 buildings without hacking*- (REQUIREMENTS: The knowledge of "Slide any building that can have addons", a terran building that can build addons) Use the glitch "Slide any building that can have addons" but shift+right click in an open space. Build a building on top of the slided building's current location. Lift the slided building, and voila, you can build on that space again, making it so you can stack up to 2 buildings.


   9.*Have an addon without the 'main/base' building*- (REQUIREMENTS: The knowledge of "Slide any building that can have addons") If you read "Stack at most 2 buildings without hacking", then good for you. I'm going to repeat ALMOST everything. Use the glitch "Slide any building that can have addons" but shift+right click in an open space. Then take another building that can build an addon, and build the addon completely on top of where the slided building's current location is. Lift the slided building, build the addon right overtop of the first one(you'll notice you can stack), and voila, lift and you have an addon with no base building.


   10.*Terran 'drop' ship(crash)*- (REQUIREMENTS: a dropship, an scv, a terran mechanical unit) Attack the mechanical unit so it's low on health, tell it to enter the dropship, right before it enters(a split second before), tell the scv to repair the damaged unit. The unit will enter the dropship and the scv will look as if it's repairing the dropship, but it's really repairing the damaged unit 'inside' the dropship. When you click the unit icon nothing will happen, it won't even unload, I mean 'nothing'. But when you click 'Unload All' and give it a destination, everyone in that game will crash, even if they're not looking at it, and even if they havn't explored that area.
 

   11.*Crush a tank(?)*- (REQUIREMENTS: a liftable building, a seige tank, seige ability) Land beside an unseiged tank. While in the landing sequence, move your tank under the building and seige.


   12.*Have a semi-landed/lifted building<V²>*- (REQUIREMENTS: a building that can build addons, knowledge of "Build any unit w/out addons") Do the first part of "Build any unit w/out addons", but cancel the unit before the building is fully lifted.  Your building will be frozen half in the air, half on the ground. You can attack it with air units/attacks, the difference with version 2 is that you can build where it's at.


   13.*Build an scv without 'flashing lights' animation*- (REQUIREMENTS: to do "Slide any Building that can have Addons") Use the "Slide any Building that can have Addons" glitch but shift+right click a short range away. While it's sliding, build an scv. When the Command Center stops sliding, the animation for 'building an scv' will also stop. Once the scv is made, it won't come out where the command center is, it will come out where it first started being built.

_____________
  II.*PROTOSS*


  1.*Float A Templar(HT or DT)(And Control It)*- (REQUIREMENTS: a pair of high templars, or dark templars) You take two templars (High or Dark) and make sure they have enough space between each other. Tell them to merge into an Archon. While they're on their way, hold shift and right click anywhere on the map. Then, right before the templars start the merge, right click somewhere near them or press S(for stop). The templars will then float to the place where you right clicked while holding shift. (If you want to be able to control it, instead of shift and right clicking on the map do it on a flying unit. The templars might stop or sumthign but if you move the flying unit over the 'same' terrain the templars are on, they'll follow it untill a certain point and go back to the land so you have to keep some distance between the templars and the air unit)
                                                *NOTE*: a simple way to float templars is to put the really close together, basically touching, and to press 'R', SHIFT+RIGHT CLICK, and 'S', really fast. This is a good way to 'mass' flying templars and flying dark templars.


   2.*Stop a turret*- (REQUIREMENTS: an observer, an enemy Missile Turret) Take an observer and bring it right above(on top of/over) a turret. It will stop spinning and stay stuck. It will only reactivate if any other flying units(except overlords, queens, shuttles, dropships, scieience vessels, and other observers) are nearby. It will deactivate again when it wants to attack the observer.
 

   3.*Archon/DA Stasis field glitch*- (REQUIREMENTS: an arbiter, stasis field ability, a pair of high/dark templars) Just before an archon/DA is done morphing, use stasis field on it. When it wears off your archon will still have the graphic effect of stasis field. You could trick your enemy or just use it for cool looks. Hell, why not cast some spells(such as irradiate, and defencive matrix) on it and make it look all cool(and more powerfull of course).


   4.*Mine minerals without touching them*- (REQUIREMENTS: an Arbiter, recall ability, a probe) Move an arbiter over water/space/invalid terrain make a probe go for the minerals(they can be anywhere on the map, even on an island) then use recall on the probe and he will then stop where he is and mine minerals out of nowhere. You will notice he took minerals from the mineral deposit you clicked on.
 

  5.*Easy exploration(?)*- (REQUIREMENTS: a carrier, an arbiter, recall ability) METHOD 1: Take the arbiter, bring it somewhere else on the map(keep the carrier in your base) tell your carrier to attack something in your base, tell your arbiter to recall the interceptors and they'll go zooming accross the map towards the carrier. METHOD 2: Take the carrier and some other unit across the map somewhere(keeping the arbiter in your base), tell the carrier to attack the unit, tell the arbiter to recall the carrier(not interceptors) and they'll go zooming across the map.

___________
III.*ZERG*


   1.*Burrowed drone extractor glitch*- (RQUIREMENTS: a drone) burrow a drone and press B or click on basic buildings. All the icons for the buildings will disappear except for the zerg extractor.
 

  2.*Drone crash glitch*- (REQUIREMENTS: a drone, burrow ability) Build a building and at the last split second before the burrow icon disappears, burrow then the game will crash for all players in the game that are looking at it. If they didnt look at it, the game won't crash for them. If you click on any other unit, then the game will crash for you. If you wait too long, the game will also crash for you.


   3.*Float A Drone*- (REQUIREMENTS: a drone, at least 4 other units to surround it) To float a drone, corner a drone(surround it) with some other drones, or units. Tell the drone to build any building two times quickly (example: B,H,click,B,H,click) then right click in that same spot(must be done quickly). The drone will fly to it's destination. *NOTE*: the drone can only fly to that spot if it is connected somehow to the same terrain the drone is standing on(not by bridges or ramps either).


   4.*Spawn broodling on building*- (REQUIREMENTS: a Queen, spawn broodling ability, a vulnerable drone that's about to build) Make a queen, use spawn broodling on a drone that's about to build a building, when the queen shoots her shit, the drone should start to build and the building will explode/die like always and you will get 2 broodlings and whoever owned the building lost their money, drone, and if there's no units in the area, maybe some other shit.


   5.*ensnare on building*- (REQUIREMENTS: a drone, a queen, ensnare ability) make the queen ensnare a drone, make the drone build and the building will be ensnared for a few seconds.


  6.*Spawn Broodling on archon/DA*- (REQUIREMENTS: a pair of high or dark templars(it can be enemy's or your's), a queen, spawn broodling ability) use spawn broodling on a any templar/DT just before it morphs, then when it's morphing it'll explode and only turn into 2 broodlings.


  7.*Drone under ANY building(?)*- (REQUIREMENTS: 2 drones<or 1 drone and any worker>, knowledge of 'Lurker under a building(?)') for some terran buildings do what you do in 'Lurker under a building(?)' but for other buildings, do 'float a drone' to where you wanna build your building. After you set the drone off to fly, build a building where you told it to go, and once it gets there keep pressing U for burrow and then u go under a building. This also works for minerals, and any other thing(except water<obviously>).


  8.*Drone under a geyser(?)*- (REQUIREMENTS: a drone) Build an extractor then when the drone goes over it keep pressing U for burrow and you'll be under it in no time.


  9.*Never unburrow*- (REQUIREMENTS: a drone) Do the 'drone crash glitch' but burrow sooner and you can never unburrow.


  10.*Burrowable unit under ANY building(?)*- (REQUIREMENTS: a few burrowable units, burrow ability) Make a couple/few units and burrow them right on top of each other near the building u wanna burrow under. Make them unburrow and keep clicking over the structure or sumthing to make them move over it. Burrow the unit and voila!


   11.*Zerg Supply Past Limit*- (REQUIREMENTS: a Hatchery, a Drone) You can easily get over 200 units! or use it at the beginning at the game to get an extra drone or so. When you build a building with a drone, your supply will decrease by 1 and you can build another drone, cancel the building and you get +1 drone over the supply limit. Use 3 drones to build 3 buildings and you build more drones then cancil the buildings and then you get +3 over the supply limit and so on.


  12.*Zergling Lagging*- (REQUIREMENTS: more than 100 zerglings, burrow ability) Get lots of zerglings(or any other unit that can burrow but zerglings are faster)(about 100 or so) and burrow them right on top of each other. Make sure you group them. Then press 1, U, 2, U, 3, U, 4, U and so on.


  13.*Create a 'rock' doodad*- (REQUIREMENTS: knowledge of the "Drone crash glitch", a drone, burrow ability) Successfully use the "Drone crash glitch" without looking at it. It will show a building being built but will stop at like 10% or so. Cancel the building, then you can look again. You will have created a 'rock' doodad and your drone will be unusable.

_________________
  IV.*Terran/Zerg*
 

  1.*Lurker under a building(?)*- (REQUIREMENTS: a liftable building, a lurker) Do the same thing as "Crush a tank(?)" but burrow. The lurker will be protected from melee attacks and other units without detectors.

_________________
  V.*Protoss/Zerg*


   1.*Permanently Cloak Burrowing Zerg Units*-(REQUIREMENTS: an arbiter, burrow ability, any unit that can burrow) For this glitch, you need an Arbiter and any burrowing Zerg units. Set the Arbiter on patrol over a short area back and forth over where the units are cloaked and away to a point where they uncloak. Now, burrow the units uncloaked. Wait until the Arbiter comes to the point where the units would just be cloaking and unburrow. These units should stay cloaked permanently, unless you bring them back near the Aribiter or if you burrow and unburrow them again. (SEE E.II.4.CLOAKABLE WITH 'GLITCHES')


  2.*Build Cloaked Zerg Buildings*- (REQUIREMENTS: Knowledge of "Permanently Cloak Burrowing Zerg Units", an Arbiter, Burrow Ability, a drone) For this, you must first use the "Permanently Cloak Burrowing Zerg Units" glitch on a drone. Then, simply use the drone to build a building. This works for all buildings EXCEPT: Hatcheries, Creep Colonies, and Extractors. (SEE E.II.4.CLOAKABLE WITH 'GLITCHES')


   3.*Pissed off drone*- (REQUIREMENTS: 2 drones, an arbiter, stasis field ability) Take a drone and tell it to build an extractor. Freeze the drone using stasis when he is over the geyser. Then take another drone and build the geyser. Once the frozen drone unfreezes he will be pissed off.


   4.*Burrow Drones under water*- (REQUIREMENTS: a drone, knowledge of "Float A Drone", an arbiter, recall ability OR stasis ability) Use "Float A Drone" over water, while it's on the water use stasis or recall on the drone(the arbiter must, too, be over water with recall), wait untill the effects wear off, burrow, and voila.


  5.*Burrow mass units EXACTLY on top of each other*- (REQUIREMENTS: units that can burrow, an arbiter, recall ability) Cast Recall on the units, wait a few milliseconds, burrow, the arbiter should be done recalling when the units are almost finished burrowing. The units should be fully burrowed on top of each other.
 
____________________
  VI.*Terran/Protoss*
 

  *currently none*
 
___________________
  VII.*Multiple/All*


  1.*Pause Glitch*- (REQUIREMENTS: selection of units, pause button) Select some units, pause the game. You can right click on the minimap to tell the units where to go after the game is unpaused.


   2.*Make units come out and explode/die(?)*- (REQUIREMENTS: a building that can create units) Just start building any unit, and at the LAST COUPLE MILISECONDS(timing must be good) cancil the unit. If done correctly the unit will be made and die on the spot without you basically even seeing it.


   3.*Weird/cool looking units(?)*- (REQUIREMENTS: a bunch of units that can cast spells<example: plague, lockdown, etc.>, a target) cast stuff like lockdown or plague BEFORE, or RIGHT WHEN the arbiter casts stasis and the unit in the cell will have the affect such as lockdown. You can create some weird things with different spells. Or just make your unit look weird.
 

  4.*Tell a worker to 'hold position' or 'patroll'*- (REQUIREMENTS: any kind of worker, any unit other than a worker) Select both the worker and the unit, then simply click on hold position or patroll and your worker(s) will do the commands.
 
______________________
  VIII.*LOBBY GLITCHES*


  1.*The 'never-starting game'*-(UNVERIFIED) (REQUIREMENTS: none) Simply 'DROP' out of the game after the countdown goes but before the mission briefings start and the game will never start for other players even if they click 'start'

   2.*Downloading your own map*-(REQUIREMENTS: a map over 100MB) Create a map and throw somethign really large in the MPQ, even though you have the map, it will show a "stuck" download of your own map for you and will show up for everyone (mine was a tad bit over 100MB and was stuck at 19%). The thing is, this wasn't exparimented with much and has no need for exparimentation since it's not that important. But I do know, every time I loaded that map, it did the same thing. It was not hexed or changed in any way, other than the large file in the MPQ...


____________________________
D.     **TRICKS**
____________________________

I.*TRICKS*


   1.*Hop over units*- (REQUIREMENTS: 2 burrowable zerg units) Take 2 burrowable zerg units, burrow them exactly on top of each other. Unburrow them both at the same time while rapidly right clicking at your destination.


   2.*hop over vaspine gas*- (REQUIREMENTS: an scv or drone) Take an scv/drone and tell it to build a vaspine mining building(extractor/refinory). Cancel the building process and take your unit and rapidly right click at destination.


  3.*Hop over units/buildings*- (REQUIREMENTS: an scv) Take an scv, tell it to build beside the unit/building, stop building when the scv is closer to the other side of that unit and rapidly right click to destination.


  4.*Hop over units/buildings<v²>*- (REQUIREMENTS: a probe) Take a probe, tell it to build a pylon on top of itself, then rapidly right click at destination(you must be close to the unit<duh> to hop it).


  5.*Dupe an Ultralisk*- (REQUIREMENTS: a zergling) In other words, get past it without getting touched. It should be trapped and you should most preferably be a zergling. The space it's trapped in must have a small openning. go up to the openning and the ultra will try to get you but can't get out. Burrow and unburrow and with luck it will just stand there and when you go by it won't attack you.


  6.*Walk through units*- (REQUIREMENTS: a drone/probe/scv, some minerals) Tell a worker to mine minerals or get gas and it will walk through any unit in it's path.


   7.*Walk through units<v²>*- (REQUIREMENTS: a drone/probe/scv, some minerals) Tell a worker to mine minerals where it's at. Right click on a unit somewhere and Press C almost at the same time. Your worker should walk through any unit in it's path.


  8.*Kill a lurker/Dark Templar*- (REQUIREMENTS: a seige tank, seige mode ability, a target) Put a tank in seige mode and tell it to attack one of your units. If your unit is positioned corectly it will damage the lurker/DT. You can also do this with: Lurkers, Firebats, Infested Terrans, Reavers, ghosts(nukes), and archons.


  9.*More effective Spider Mines*- (REQUIREMENTS: Spider mines, a medic, optical flair ability) Cast Optical flair on spider mines. This will make the spider mines explode when the unit(s) get closer to them so the spider mines have a less chance of being destroyed from 'following a unit'.

 
  10.*Enemy Advantage 1*- (REQUIREMENTS: a medic, optical flare ability) Try using optical flare ability on some of your enemys' workers. They won't be able to explore much.


   11.*Enemy Advantage 2*- (REQUIREMENTS: 2 science vessles, irradiate ability) If your enemy is Terran or Zerg, then use irradiate on both science vessles and fly in their base to their workers. Their workers will start losing health and die. This is very effective on a money map.


____________________
E.    **OTHER**

_________________
  I.BATTLE.NET TRICKS


  1.*Unban yourself from games and get less lag*- (REQUIREMENTS: not to be a retarded n00b)
        WARNING: This will get rid of some history (The game you played last, the server you entered last, the speed setting, custom servers, etc.).
              1)Log off
            -Deleting the Registry from regedit-
                 (version 1)
                  a) Click on the start button
                  b) Click Run
                  c) Type in regedit and then hit ok
                 (version 2)
                  a)Go in C:\WINDOWS
                  b)Double click on 'regedit' or 'regedit.exe'
              2) Click on HKEY_LOCAL_MACHINE
              3) Click on SOFTWARE
              4) Right Click on Battle.net and click delete
            -Deleting the Registry from bncache.dat-
              5) Open up a window
              6) Get into your starcraft folder (Most Likely C:\Program Files\StarCraft)
              7) Right click on bncache.dat
              8) Click Delete
              9) Reconnect to Battle.net
              10) You should be unbanned from any games you were banned from, and get less lag over Battle.net.


   2.*Un-Ipban yourself from Battle.net*- (REQUIREMENTS: a dynamic IP Address) Somehow, disconnect yourself from the internet(not just Battle.net, the 'INTERNET'), go back on the net, go back on Battle.net, and voila, you are un-ipbanned.


   3.*Un-mute cdkeys*- (REQUIREMENTS: the learning ability to check blizzard's website) Many people get their keys muted and go 'Ohh man, why couldn't I just get off my n00b ass and tell them to un-mute my cd-key' and whatever, well go to http://www.blizzard.com, go to 'Support', search it and look for something that sais 'un-mute cd-key' or 'feel your cd-key wasn't fairly muted?', put in the cdkey and all, wait anywhere from a day, to 2 weeks, and it "should" be unmuted.

_________________________________________________
II.*CLOAKABLE GAME UNITS/BUILDINGS WITHOUT MODS*

  
  1.ALREADY CLOAKED:
                      Dark Templar(hero)
                      Protoss Observer
                      Protoss Dark Templar
                      Zeratul


   2.CLOAKABLE WITH SPELL:
                           Terran Ghost
                           Terran Wraith
                           Sarah Kerrigan
                           Infested Karrigan
                           Tom Kazansky
                           Infested Duran
                           Samir Duran
                           Alexei Stukov


  3.CAN CLOAK OTHERS:
                       Danimoth
                       Protoss Arbiter


   4.CLOAKABLE WITH 'GLITCHES':
                                  -UNITS-
                                Zerg Hydralisk
                                Zerg Zergling
                                Zerg Drone
                                Zerg Defiler
                                Infested Terran
                                Zerg Lurker
                                Unclean One
                                Hunter Killer
                                Devouring One
                                  -BUILDINGS-
                                Zerg Nydus Canal
                                Zerg Defiler Mound
                                Zerg Hydralisk Den
                                Zerg Spire
                                Zerg Greater Spire
                                Zerg Queen's Nest
                                Zerg Evolution Chamber